Nov 25, 2009, 03:33 PM // 15:33
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#41
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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sounds like most people in this thread want to drag everyone else down to their level.. my opinion anyway
sf is just another tool in the shed.. the way I see it, makes runs way faster than other builds.. it's not that you can't do them without sf, it's just the best method
anyone who runs sf without cons will tell you.. the health spike usually means your death- and with cons.. what's to complain about? the farmers will just move onto whatever gets the fastest results..
pugs have always sucked to high heaven.. I can't even remember the last time I was in a pug.. either h/h or go with friends- like with assassin I can h/h fendi's in hm record time.. all the nerf will do is make the price of the bds go up- not to mention voltaic spears
who do you think farms those things? and you with no skill buy them- prices go up not down when it takes farmers longer to get.. this nerf won't matter much- it will make things more expensive though which doesn't hurt the farmers at all.. it hurts you guys XD
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Nov 25, 2009, 05:23 PM // 17:23
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#42
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Dedicated, hard-core farmers aren't going to leave GW because SF gets nerfed. Those players will work to come up with the next great thing. Lots of people had a knee-jerk reaction to the change in CoP - quite a bit of QQ went on until, about 10 minutes after the update, people figured out that there is a way to use the new CoP more effectively than the old version - they adapted! The same thing happened with the new UW stuff, the dedicated farmers adapted to the new situation and now mobway is being used by the former UWSC permas.
The whiney QQers who throw a tantrum and leave GW because A-Net is taking away their "toy" are more than welcome, as far as I'm concerned, to piss-off & good riddance.
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Nov 25, 2009, 05:34 PM // 17:34
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#43
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Lion's Arch Merchant
Join Date: Apr 2009
Location: Poland
Guild: N/A
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Quote:
Originally Posted by tre_peter
Skimming through the other threads, I haven't seen this directly addressed. Please close if this already exists.
The recent update # and Regina's related comments # have given rise to debate on the future of farming/speed clears. In these discussions, it appears that forum users are addressing the resulting issues that affect themselves (as players) and the state of the game. The point of this thread is to speculate on ArenaNet's point-of-view, something I believe some forum users are overlooking.
To quote Regina,
Based on this, I have made the following assumption - changes will involve 'nerfing' in order to render them ineffective for farming. The nerf will be significant to hit nearly all of farming at its heart. Many are open about how farming is their main source of satisfaction from playing Guild Wars. If their available farming options are removed, it is reasonable to assume that there may be a mass departure (depending on the distribution of current play-styles) from the game.
In my opinion, it makes sense for ArenaNet's to remove the incentive of a large group of players to log on. As a result, there will be; - Reduced server running costs,
- Reduced pressure on resources (such as staff),
- And a remaining dedicated player base, which plays the game in its 'true spirit' (or as ArenaNet intends).
All of which I see as benefits to ArenaNet. I've assumed that running costs haven't reduced at the same rate as income has. Thus it is a good business decision to lose some players.
Of course people will adapt - perhaps farm on at a reduced rate or try to discover the next effective farm. In dispute to my 'good business' remark, I imagine some will claim that such an action will deter them from buying future ArenaNet products. Only time will tell if there is enough true 'abstainers' to hurt ArenaNet's pockets.
TL/DR version - ArenaNet nerf farming to purposely reduce player numbers to benefit from reduced server costs etc. Good business on their side.
I'd like to note that I currently farm (for HoM) while playing Guild Wars and would significantly reduce my activity in the case of such a 'nerf'.
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Oh, how do I love these conspiracy theories.
I will tell you something, it seems Anet finally realised that when elite and top instances of the game (such as FOW, UW) are soloed by single character or build or couple of overpowered team builds which clear the area faster few times than 'balanced' and 'pug' groups, then something is deeply wrong.
These areas were introduced to give all players (mainly organised guilds for ease of organisation and communication, but not only) something to do once they beat the campaign. These areas were introduced with easy to understand principle - henchmen are out, because we want people to make human teams and we want to encourage full human teams since it's a team-based game - that was the game synopsis, be it pvp or pve - balanced team environment when TEAMS of people compete in different challenges and EVERY class can participate,since EVERY class skills and powers bring something useful to the team.
It was back at the times Guild Wars wasn't 'Single Player Online' yet and farming builds slowly started to pop in the surface. Though, there is much difference between theory and practise and it turned out they couldn't get the game balance right after GWF expansion ... it also turned out they paid not enough attention to pve content (for the bigger part they ignored it), so they had no experience balancing it. Thus, 'free vanquisher for everyone' in form of Ursan, super farm for everyone in form of SF sin and Ele builds all around the place and many other ...
Last but not least, if you think it's possible to eliminate farming builds by nerfing skills/making mobs stronger then no, it's impossible. They want it to stay in the game, but certainly not in a level which is detrimental to teamplay spirit. Actually, I blame them for not doing shit for ages. If they wanted to 'just' eliminate farming, then they would make it impossible to enter any instance solo. Instance can take 8 ppl? You need 8 ppl or can't enter, as easy as that.
But they didn't do that. Why so much drama now? So much drama because they went to the roots of this game and saw what's rotten? Perhaps you all farmers around there forgot what this game was all about. It's no longer something so unimportant and naive like griffon farming, ettin farming, hydra farming or troll farming. It's about soloing entire instances which were supposed to be hardest locations in the game with best rewards.
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Nov 25, 2009, 05:39 PM // 17:39
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#44
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Ugh
Anet wouldn't do that unless they wanted to lose the respect of every single player in their dedicated fanbase.
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ArenaNet already lost it ages ago.
Besides, they wouldn't come right out and say it - or do the skill balance and store update at the same time.
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Nov 25, 2009, 10:35 PM // 22:35
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#45
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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Quote:
Originally Posted by Jensy
Halp, halp, my broken farming skills are nerfed, and now I'm forced to be creative in the ways I farm like the way it was before SF became popular? Cry me a river.
You actually get enjoyment out of rolling your face over the keyboard to win? Really?
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This is exactly the type of trolling I'd anticipate out of a guild wars guru moderator.
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Nov 25, 2009, 10:51 PM // 22:51
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#46
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Lion's Arch Merchant
Join Date: Jun 2009
Guild: Protectors of Fate [GoF]
Profession: N/Me
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Quote:
Originally Posted by Joe Fierce
This is exactly the type of trolling I'd anticipate out of a guild wars guru moderator.
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Sometimes trolling is the only answer.
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Nov 26, 2009, 12:28 AM // 00:28
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#47
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Academy Page
Join Date: Feb 2006
Guild: haha
Profession: W/
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Quote:
Originally Posted by II Lucky Charm II
Anet has already started this long ago. They purposely ban many accounts and blamed an unidentified hacker for it. Hence, during that "hacked" period, we were able to play with less lag since less people were able to access the server due to this "hack." Since many of the old guild wars players have already quit the game, this ban deemed to be the most efficient way to reduce the numbers of players (Not so many of those old players bother to check their guild wars accounts because they have moved onto better games). Hence, they were able to reduce the up-keep cost for the server.
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That's a pretty serious accusation and I wouldn't doubt if someone could press a lawsuit or something to that effect should it be true... but then you can't prove this can you? because the threads certainly don't prove it.
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Nov 26, 2009, 01:38 AM // 01:38
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#48
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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Tinfoil Hat time people, but really do you think that is there reasoning?
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Nov 26, 2009, 09:34 AM // 09:34
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#49
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Frost Gate Guardian
Join Date: Jun 2006
Location: Seoul, Korea
Profession: Mo/Me
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Quote:
Originally Posted by silicagel
That's a pretty serious accusation and I wouldn't doubt if someone could press a lawsuit or something to that effect should it be true... but then you can't prove this can you? because the threads certainly don't prove it.
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Quote:
Originally Posted by Inde
Quote:
Originally Posted by Gaile Gray
Yesterday, a modest number of Guild Wars accounts were accessed without authorization by a third party. This did not happen through a security breach within Guild Wars; rather, a hacker obtained account credentials through an external source and accessed player accounts using the account/user name and password. A very small number of players had items removed from their accounts, but for the most part, the characters and items were not disturbed in any way.
The Support Team became aware of this situation soon after it began, and team members immediately blocked access to all the accounts in order to protect them from harm. If you find that your account has been blocked, please contact the support Team right away. Team members will help you regain access to your account, after which we are asking that you immediately change the password to help ensure its security in the future.
If you have any questions, our support team will be happy to answer them or you can post a question on this Support Issues page. Thanks. -- Gaile 17:21, 17 July 2009 (UTC)
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http://wiki.guildwars.com/wiki/User_...t_Access_Issue
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They could do a server run-back to restore all that were loss in the hacked event. Instead, they chose to block access to ALL accounts. Why would they block all accounts instead of doing a server run-back that could just easily fix the problem?
Some players don't even know how to contact support via the support website. This ban incident could also prevent these unfortunate players who don't know how to contact support via their website from accessing their accounts. Since I am a selfish person, this seemed to be the right thing to do in my opinion. It improves my gameplay. It shouldn't matter whether or not this incident is true or false. What matters is that the current players can enjoy the game to its fullest extent and that is to play with less lag, though there is still lag in the game.
Last edited by II Lucky Charm II; Nov 26, 2009 at 09:47 AM // 09:47..
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Nov 26, 2009, 11:38 AM // 11:38
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#50
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by II Lucky Charm II
They could do a server run-back to restore all that were loss in the hacked event. Instead, they chose to block access to ALL accounts. Why would they block all accounts instead of doing a server run-back that could just easily fix the problem?
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A rollback to when? Did they know when the first breach occured? A rollback would have interfered with everyones game. How many QQ posts would we have had the next day about "OH MY GOD I JUST GOT A REQ 8 15^50 CRYSTALINE AND YOU ROLL BACK??!?!??!111"?
Do you even know if they CAN roll back account information? Is that within their capability? Would it roll back account information for everyone else? How many people would freak out about not being able to get into their account because they changed their password during that period?
They chose a wise route, and it had the desired result. Stop being ridiculous, and stop stating silly speculation as if it were fact.
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Nov 26, 2009, 01:42 PM // 13:42
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#51
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Academy Page
Join Date: Nov 2006
Location: Northern Ireland
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Apologies people, I have to admit that this was a weak trolling QQ attempt to vent my frustration (all of which was slightly chemically aided) that we might lose Obsidian Flesh. It's so absurd it's hard to read what I wrote. Wasn't even good trolling. Would love to see this thread die to prevent any further embarrassment...
I look forward to any changes to the game, keeps things interesting. Even if they changed Assassin's Promise (favourite skill), I'd probably still play.
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Nov 26, 2009, 03:21 PM // 15:21
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#52
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RAGE INCARNATE
Join Date: Apr 2006
Location: Sitting at The Guild Hall 2, being happy.
Guild: Nerd Clan [NK]
Profession: R/
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Right then. Gonna give this one a nice close.
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